Selectable waypoints not working?

I created a bound where I want players to go to a waypoint, then answer a question and then see a hint for a final puzzle.

I set the bound to selectable, but when I test it I see that I have to go through the waypoints in a specific order. I want the players to divide over all the waypoints and have each player decide for him/herself which location to visit…

I would like to show all waypoints in a map so the player can decide where to go next, instead of being ordered to the next waypijnt in the order I created them…

How can I set this up?

Thanks in advance for any interest in y question :wink:

Martin

Hello Mar_Ko,

you already at the right way :slightly_smiling_face:

In the bound settings you‘ll set the „sequence of stages“ to „selectable“,
see also here : Bound Settings

Then you create for every of your „waypoints“ a stage element. These stages are appear in the selection list.
All elements after a stage belong to this stage until the next stage element.

It is possible to put GPS data to the stage element, the they are visible at the map.
To make it more sophisticated, you can put a switch to the stage. Then you can control, when this stage is visible in the selection list.

In bound editor you put right next to the related stage element, your „find-place“ element and all other task to solve at this specific place (and the hint for the last puzzle). They will be active/visible, when the related stage was selected from list.

Use a stage „Intro“ and „Outro“ stages to start and end the game. They are not in the selection list. The content of Outro stage will appear, when all selectable stages are solved.

I hope I could help a little :slightly_smiling_face:
Best regards & good luck
Sven G

Erstelle eigene Erlebnis-Rallyes mit Actionbound