Is there a way of really deducting points as a penalty for a wrong answer? I mean ending up with fewer points than the player had before he attempted to answer the question.
Or, is there any other way to reduce the score? I can only see zero or positive outcome of every action.
My plan is to create a bound in the form of a race. The main result will be total time. Points gained (or lost) will form a bonus (or malus). For example, the score of 1 point (or -1 point) could transform to 1 minute faster (or slower) time.
Hi Jlibus,
first question: no
second question: yes
When you use switch conditions in your bound, then you can check how all previous tasks was solved (or maybe skipped). On this condition you can show (or hide) a task which is much mor difficult (or less), with harder (or easy) time limit, with more (or less) points.
At the place in bound where you want to insert this small Switch, you „copy“ the related element and insert it at the following position. Modify now the timelimit/points to earn/Level of difficulty in one of your double elements. Then insert in booth elements opposing switch conditions that check the previous task („more then 50 pt.“ „less the 51 pt.“). Then one booth conditions will match anyway.
At the same way you can offer bonus points at the end.
So you only insert a normal quizz element and ask „Hey dude, you reached all places. You want to get bonus points?“ Yes / No
Or „Wow you were really fast. You want to get bonus points?“ Yes / No
In this „Bonus-element“ you insert a switch condition the checks the playtime or was any stage solved or whatever you would like to reward.
Good luck!
Best regards
Sven G
Hi Sven G,
thanks for your reply and your kind-of-workaround for the positive-only world of Actionbound I have thought about something like that but hoped to learn something more elegant (no insult meant).
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Duplicating every such question seems clumsy but I can live with that.
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Pitty the points cannot be awarded automatically. The player has to agree to get the points every time. Being able to insert a step called e.g. „Award“ would be nice and simple. And very positive
Possible new feature?
But OK again. -
However: To replicate one simple Quiz step:
correct answer → 10 points gained
wrong answer → 10 points lost
not reaching the question → nothing happens
I would have to
– give or not give 20 points in the original Quiz
– in the Outro check whether the question has been answered and
– ask „You were smart enough to avoid the question. Want 10 points for that?“; fine, I can ask something else.
… For every unanswered question separately. Right? Isn’t there a way to sum up all these points? Or to count how many conditions in a set apply?
When the bound is done: The players will see the Tadaa! screen with some kind of (unrealistic) points and position. However, I will take their points, manually subtract the amount they would gain for avoiding every question possible and correct their time for this new score. Or correct the score for the time.
Looks like a spreadsheet time!
But I have to ask: Why does Actionbound not allow to apply the simple penalty? There is even the option to set it. It only does not work… There could be a switch in Settings allowing it or not - to protect the weak of heart from terrible negative numbers