I’m trying to make a treasure hunt for my friends, ideally without having to go down the QR route and put physical items out (partly because I don’t trust people to leave them but also I’m lazy).
The GPS option is what I’m looking at, but I want the challenge to be to find the location, rather than guiding them to a location then having them answer a question/do a thing there.
The Switches function suggests I should be able to hide the element until they’re within a certain distance of a GPS point, but when I’ve done a test run with the Switch turned on for the test Element, it just insta-completes the Bound without any input.
Am I trying something that’s not possible or have I potentially set it up wrong?
Hello Nem0,
Switches are there to show or hide elements under certain conditions.
However, the switch conditions are only checked when changing from one element to the next. They are not suitable for continuously determining the position.
Yes, I understand the idea not to use QR elements of „Find“ elements. In this case, you have to remember the old solutions (how you used to play it on paper). In Actionbound, you would probably mainly use the „Info“ and „Quiz“ elements.
What could an old-school game look like?
-You start at a fixed location and use „Info“ to give a hint in which direction to start:
(1) Info with photo: „look around, when you see a green dome, walk towards it until you discover this detail (photo), only then tap Next to get the next hint.“
(2) Info: „Unfortunately you have not yet reached the next point, first find the detail (photo). Only then tap on Next to get the next hint.“
This info element has a switch that only displays the element if you are too far away from the next point.
(3) Quiz: „Great! You’ve found the detail. You should now be standing next to a staircase. How many steps does the staircase have?“
(The quiz is the check whether the player has really reached the point).
The quiz has a switch whose condition is set so that it only appears when you are nearby.
However, you can also omit the switches. Then, of course, the (2) info is omitted.
Have fun by creating the game and playing.
Best regards
Sven G